AI Insights · Timothy · October 2021
Top 5 Hypercasual Games in Germany During Q3 2021
Discover the performance trends of the top 5 hypercasual games on a unified platform in Germany for Q3 2021, including key metrics like downloads, revenue, and active users.
In the third quarter of 2021, the top 5 hypercasual games in Germany showcased diverse performance trends on a unified platform, encompassing both iOS and Android data. Here’s a closer look at their key metrics, sourced from Sensor Tower.
Athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. saw its weekly revenue fluctuate, peaking at around $11K in late July and stabilizing near $7K by the end of September. Downloads experienced a spike in late July with over 6.2K, but gradually declined to 537 by the end of the quarter. Active users mirrored this trend, increasing to 16.2K in early August before tapering off to 7.3K by late September.
Bus Simulator: Ultimate by Zuuks Games maintained a steady weekly revenue, fluctuating between $4.4K and $5.8K, before dipping to $3.2K by the end of Q3. The game enjoyed consistent downloads, reaching a high of 32.5K in late August, but saw a decline to 16.8K by the end of September. Active users also followed a downward trend, decreasing from 179.9K in mid-July to 118.2K by the end of the quarter.
Brick Ball Blast: Ball Crusher from Neworld Games experienced a gradual decrease in weekly revenue, starting at $4K in late June and dropping to $1.3K by the end of September. Downloads peaked at 7K in early July but dwindled to 1K by the end of the quarter. Active users showed a similar pattern, peaking at 16.9K in early July and reducing to 10.1K by late September.
Idle Brick Breaker by Tech Tree Games displayed a modest revenue increase, starting at $941 in late June and reaching $2.7K by mid-September. Downloads remained fairly stable, hovering around 700-800 downloads per week. Active users saw a gradual rise, peaking at 2.8K in early September before a slight decline to 2.6K by the end of the quarter.
Breaker Fun - Rescue Adventure from Amazbit had variable revenue, peaking at $2.8K in late July and stabilizing around $972 by the end of September. Downloads peaked at 18.2K in late July before falling to 4.9K by the end of the quarter. Active users increased to 41.6K in late July but decreased to 24.7K by the end of September.
For more detailed insights and data, visit Sensor Tower.